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Post by Aphramzo on Oct 14, 2005 15:49:13 GMT -5
I was just wondering how +dmg gear works, and figured this would be the place to ask. Does it have breaking points like resist, or does every little bit count? And also, is it a direct 1-to-1 deal? If I have +70 to shadow spells (which i do ) does that mean every shadow spell I cast does 70 more damage than it would have otherwise? If so does this count for every tick of a DoT (doubt that, but it would be niffty!) Sorry for being such a n00b about all this jazz, but best to learn now.
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Post by The Zrogfather on Oct 14, 2005 17:56:40 GMT -5
As I understand it...
... your +dmg increases related to the dmg of the spell you are casting. It has nothing to do with resists, and yes, every little bit adds up.
That is, if a +dmg item says +10 dmg, you'll only be doing the full bonus damage on some spells, not all, and I think there's a random factor built in there too (not sure about that part).
Zrog-was-able-to-"spell"-once
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Post by Vithigar on Oct 15, 2005 4:16:17 GMT -5
There are two kinds of +damage. You see "+X spell damage" and "up to +X spell damage". The +X is obviously better, as the "up to" one is random, while if it just says "+20 shadow spell damage", all your shadow spells will do exactly 20 more.
As for DoT effects, it's factored into the entire spell, not each tick. That would be crazy powerful otherwise... I was fully decked out in shadoweave gear for a while, I had something close to +150 shadow damage...
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Post by malexandra on Oct 17, 2005 0:09:32 GMT -5
+Dmg is a little crazy. I'm warning you now, people who are strictly physical damage dealers may wanna skip this post. What are you doing here anyway?
First off, the "up to 70" and "+70 damage" are the same, as far as I know. The Dreamweave items used to have a random part to it, but they removed it because of shoddy programming that made it exploitable.
Secondly, the actual amount of damage added is scaled on a few things. I'm going to use Warlock spells as an example, since it's the 'locks forum and all.
1.
For most spells, the formula is (+dmg from gear) * (spell's casting time / 3.5)
If a spell takes longer than 3.5s to cast, it's treated as a 3.5s cast.
Note that I'm not 100% sure on the formula, it's kinda wierd, but this one should work.
Example Shadowbolt Rank 9 (lvl 60 req, 3s cast time). Assume +50 shadow damage from gear.
50 * (3/3.5) = ~43. Your shadowbolt gets +43 damage each cast.
Example Searing Pain Rank 6 (1.5s cast), with +50 fire gear.
50 * (1.5/3.5) = ~21 Searing Pain gets roughly +21 damage each cast.
2.
Instant casts are treated as 1.5s cast time spells. They receive roughly 43% of your total +dmg from gear.
3.
DoT's get the bonus spread over the total time. If a DoT ticks 8 times, each tick gets 1/8th of your +dmg. The game will keep track of fractional damage and add it correctly (Example +3.5 damage per tick is +3 first tick, +4 the next tick).
Example Curse of Agony Rank 6 (damage every 3s over 24s. 8 ticks), with +50 shadow damage.
50/8 = 6.25. Each tick of CoAgony gets an extra +6 damage, with every 4th tick getting +7 damage.
I'm really not sure how Immolate works, since it's a Direct Damage spell & a DoT. Probably gets 1/2 added to the inital damage, and the other half spread across the DoT.
4.
Spells that heal as well as harm get 1/2 the boost from +dmg.
Deathcoil, being instant-cast & heals you, gets crap (roughly 20%) from +dmg.
Drain Life, since it's a DoT, and heals you, gets 1/2 the bonus over the total time.
Example Drain Life Rank 6 (damage every 1s over 5s, 5 ticks), with +50 shadow damage from gear.
(50/2)/5 = 5 Each tick of Drain Life gets an additional 5 damage & heals you for an additional 5 life.
5.
+dmg is factored in BEFORE crit multipliers, and %damage boosts from talents (or Curse of Elements/Shadows).
Example Searing Pain Rank 6 (1.5s cast), with +50 fire gear, as well as the Ruin* and Emberstorm** talents.
50 * (1.5/3.5) = ~21 21 * 1.10 = ~23
Searing Pain gets +23 damage if you have 5/5 Emberstorm (+2 damage over not having it).
Example If Searing Pain crits -
23 * 2 = 46. Your +50 Fire damage adds 46 damage to a crit Searing Pain, if you have both Ruin & Emberstorm.
Conclusion In general, +dmg is nice, but you need a lot of it to make a difference. Crits is where you really start to notice it. +Dmg tends to be better for Mages than other casters, but Warlocks get a nice boost on Shadowbolt & Soul Fire.
Hope that's clear enough. Feel free to ask questions, I'll try to answer them if I can. I probably won't be visiting the thread often, so you're best off telling me to reply, or asking me in game.
BTW, this is what I've gotten from the Official Forums. This is how it works, to the best of my knowledge. I may be wrong.
*Ruin - +100% damage from crits, making spell crits do 200% damage, instead of 150%. (1/1) ** Emberstorm - Incrases damage dealt by fire spells by 10% (5/5)
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Post by Aphramzo on Nov 28, 2005 11:30:49 GMT -5
Just a little follow up on this. Between our runs of MC on the 19th to the 26th, I added about +50 dmg to my gear. I noticed I did considerabliy more dmg on the 26th than the 19th. My shadowbolts were hitting most mobs for around 800-900, and many crits around 1700.
And there was this one, special crit with SB. 2704. Thats right, eat it! I was screaming when I saw that!
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Post by Vithigar on Nov 28, 2005 12:02:25 GMT -5
I have been working on collecting more +damage gear, I'm up to about +230 on shadow damage now. While I can't brag about 2000+ crits, as until recently I was primarily an affliction specced lock, my Life Drain now ticks for 116 and my curse of shadows, when amplified, ticks for about 250 once up to speed.
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Post by Malthorn on Nov 28, 2005 13:00:29 GMT -5
Even though im a mage: There isnt all that much +fire dmg...so im trying to get the gear with +dmg in general cus i woudlnt mind doing alot more AOE dmg....mines sorta weak to me right now. Now that i have Ignite every time i get a crit with a fire spell(which is rly all i use) over the next 4 seconds another 40% of that spell dmg is given. Sooo....if you consider the Dot into that.....my highest in the last week woudl be around 1800+720=2520....DAMN YOU APH!! I guess if DOTs are added anyways locks would have hits in the 3+thousands heh.
So atm im trying to get more +crit% gear also...once i get my Robe and gloves...ill have around 27% crit chance with my fire spells....frost ones alot less...im still screwed in dmg for MC.....all of you will totally wipe me there.
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Post by The Zrogfather on Nov 28, 2005 19:37:40 GMT -5
FORUM TROLL!
<Zrog looks around for gankers>
Well, considering you'll be a decurse-bot in MC anyway (or you should be!), I'm not crazy about mages looking for high DPS... if anything they should be looking for some +mana regen and maybe +Int / Spi gear...
Zrog
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Post by Malthorn on Nov 28, 2005 19:57:53 GMT -5
Funny you say that....because i am currently doing that to a certain extent. It is hard though cus most that gear goes to priests first and id rather wee them with it anyway. Im working on my dmg set still though cus i mean...more then jsut MC happends in WoW But yes know that im working on it and would like to have a almost priest like set of gear by the end of my Winterbreak.
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Post by Aphramzo on Dec 12, 2005 13:26:13 GMT -5
Quick update on this. As of now I am at +202 shadow damage. And with a little work I will be at +288 soon. I need pants off of the ogre boss in LBRS. Then I need the felcloth gloves, which I have more than half the mats for right now. That will put me at +269. I think I can get that by the end of this weekend.
Then I need to get my Robe of the Void, which will add and extra +19. I think I can get that in two weeks or so. Wow, then its just a stones throw to +300, my ultimate goal. And all of this without having to rely on epics that are insanely hard to obtain.
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Prune/Jak
Legacy of the Void Officer
60 Warrior / 60 Rogue
Posts: 368
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Post by Prune/Jak on Dec 12, 2005 15:08:39 GMT -5
Robe of the Void is an epic, isn't it?
--Prune
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Post by Aphramzo on Dec 12, 2005 15:40:51 GMT -5
Yes, Robe of the Void is a crafted Epic. It takes 12 essence of undeath, 12 essence of fire, and 40 felcloth (or at least those are the troublesome mats) I can get the essence of undeath. And if I buckle down I think I can get the felcloth, but might need a little help. I already have 3 essence of fire, and have some people helping with that already. I think its feasible to get it in 2 weeks. EDIT: Oh I see your point. Cause I said 'without having to rely on epics that are insanely hard to obtain.' Well by hard to obtain I mean something like 'I want this sword off a boss that drops 8% of the time in a 40 man raid where 5 other people want it. AND the boss spawns once a week.' 5 ppl * 8% + one week = COULD(key word here) be waiting months for epic. (Hows that for math?) Where as this epic is just a matter of me farming mats.
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Post by Mcguirk on Dec 12, 2005 16:09:23 GMT -5
Why'd you have to pick my insanely long shot hope for an epic as an example? I don't need you pointing out to me my odds of getting a brutality blade or gutgore ripper, damn you!!!
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Post by Malthorn on Dec 12, 2005 17:51:23 GMT -5
You feel alot more confident when there are like 10 different epics that drop off those bosses......raises your odds a bit heh
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Post by Aphramzo on Jan 5, 2006 9:00:05 GMT -5
Well, just this morning I made the Robe of the Void. Now my plus shadow damage is at 288. equiping the robe did however lower my health under 4000, but since one of its uses is heal pet, and I am soul linked, I think its a pretty good trade.
Now I just need to find a trinket or neck piece with at least +12 damage and I will hit my coveted +300. Time to go search Alla and thotbott.
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