Warlocks: - Fixed a bug where the warlock would die in combat. This was not working as intended.
Whoever appeals to the law against their fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded man shall say to his assailant, “If I live, I WILL KILL YOU. If I die, you are forgiven”. Such is the rule of honor.
Warlocks: - Made Hellfire unresistable again. It's self-damaging, for god's sake! - The shadow trance buff is no longer cancelled when a shadowbolt fails to cast. - Warlocks named Vithigar get a 50% bonus to damage and a 33% reduction in threat generated.
So... yeah. The shadow trance thing is an actualy bug... as for the others. Gimmie.
PS: For those of you who can't do math, 33% of 150% is 50%.
- It has been determined that priests having mana is trivializing some encounters. The priest's mana bar has now been capped at an amount of mana equal to the player's level. This should make endgame encounters much more compelling.
- Added a new spell called Taunting Hellfire. Only works in Molten Core and Onyxia raids, has the ability to pull aggro while only doing white damage to a mob. In core hound packs, can pull multiple dogs off of their respective tanks and force them to attack healers in the party.
- Rogues are no longer the masters of single target damage, as Warlocks and Hunters, at their safe range, are more deserving of this title. Giving rogues a purpose was an unintended consequence of poor class balance, and has been corrected. Rogues, who have no ability other then to deal damage (can't banish, can't decurse, etc.) now serve no purpose whatsoever, as intended. We at Blizzard think rogues will enjoy their new role, that of not being invited to raid instances, as they would be wasting spots for valuable classes.