firebreather
Legacy of the Void Officer
Do the glowing trinkets show me a way home, or simply a glowing path for some one else to follow?
Posts: 1,439
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Post by firebreather on Feb 5, 2007 16:39:22 GMT -5
I figured since we are starting into new five mans etc we should ressurect this area. Post anything in this thread about the new bc five mans.
For instance on the first boss in underbog totems will be more targets for mushrooms and will make them show up more.
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Post by Silicon on Feb 5, 2007 18:39:14 GMT -5
Sethekk Halls last boss, Talon King Ikiss:
He likes to sheep and be annoying but his defining characteristic is a full-room Arcane Explosion that does around 5k damage. It's got a long casting time and is easily interruptable - but occasionally when he's about to die, he uses his other defining characteristic, Arcane Bubble. This makes him immune to everything, including spell interrupts. I'm told that it is dispellable, but not purgable. (Don't get me started on how stupid that is.)
To counter this, if he's got bubble up, and you can't get it dispelled, everyone should get on their toes, and as soon as he starts to cast his AOE, get out of LOS behind the nearest pillar. You should have time to get out of LOS before he nukes you.
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pamplona
Legacy of the Void Officer
Posts: 267
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Post by pamplona on Feb 5, 2007 19:18:43 GMT -5
Final boss in underbog (fel strider looking thing) has an ability to levitate you for quite some time but you can still do stuff at range. Sucks if you are a meleer, but if you're a caster, ranged etc, don't stop working. Big archon looking things in Mana tombs have a nasty fear effect, but can be stun locked, doing so helps
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Post by Malthorn on Feb 5, 2007 19:59:15 GMT -5
This might work better making new threads for each instance, so people can post in specific threads.
Just a thought.
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Post by WolfsRainer on Feb 6, 2007 14:06:00 GMT -5
Shouldn't you be running SM Mal?
Anyway, 2nd boss in Underbog. That big hydra guy.
He has a frontal cone poison thing, so yeah, stay out of the way of that. And all melee should attack on his sides because his tail does a knock back thing.
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pamplona
Legacy of the Void Officer
Posts: 267
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Post by pamplona on Feb 6, 2007 15:41:15 GMT -5
Anyway, 2nd boss in Slave Pens. That big hydra guy. He has a frontal cone poison thing, so yeah, stay out of the way of that. And all melee should attack on his sides because his tail does a knock back thing. That sounds like the 2nd boss in underbog, I forget who the 2nd boss in slavepens is, might also be similar, but I forgot.
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Post by WolfsRainer on Feb 6, 2007 15:49:17 GMT -5
Fuck, that's right Pamp. I ran them back to back last night and I guess I got confused. I'll fix it.
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falorn
Active Poster
Purgatory Ambassador 2
Posts: 323
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Post by falorn on Feb 7, 2007 19:48:29 GMT -5
2nd boss in Slave Pens is the king crab. He does a frost based AoE bolt spell as well as a huge dot that doesn't go away until the toon is healed to full. Annnd also does a mold thing, but I dunno what that does. Just stay beyond 30 yds and you'll be fine as the AoE is limited to 30 and the DoT is melee.
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sarvis
Active Poster
Inactive....or am i?
Posts: 238
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Post by sarvis on Feb 8, 2007 1:08:08 GMT -5
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