This was on a heroic BF run. Added oversized buttons for my trinket, deathcoil, and amplify curse cooldowns so that I can keep a better eye on them, as well as oversized fear, AoE fear, banish, and healthstone "emergency" buttons.
Last Edit: May 16, 2007 7:48:25 GMT -5 by Vithigar
Post by meanmoocow on May 16, 2007 17:31:42 GMT -5
that is the coolest fucking thing I have ever seen!! I still use the default warcraft interface.... mostly cause I don't use any add-ons and am a computer moron that wouldn't know the first thing about switching icon size
The cluster of circular buttons to the left is Necrosis.
Chat timestamps and coloring of people's names according to class is done by ChatMOD.
My crazy health/mana bars are MetaHUD, which works in concert with Mobinfo2 for target info.
Titanpanel is sitting along the bottom of the screen.
CTMod is what gives me the timer bars for my buffs.
My extra minimap buttons are, clockwise from top, Natur Enemy Cast Bar, Atlas, Atlasloot, Big Wigs, MetaHUD, Omen, Bongos2, SWStats, Outfitter, CTRA, CTMod.
The breaking up of my chat into three different windows is all done with the base UI.
>Here< is a shot on some trash. Notable changes from non-raid UI are CTRA's raid frame in the left, SWS in the bottom right, Omen on the right hand side, DoT timer and NECB's timer bars just to the left of my HUD.
In >this shot< I have SW UniLog open and filtered to show me only what Zombie is doing. Wanted to watching how he was building aggro. Amazing, I do actaully watch things sometimes.
My chat fade is at whatever the default rate is, with the backgrounds set to be completely transparent. I don't really find they get in the way. The most "dominant" placed is whispers, and that tends to be the least active and the one I want to pay the most attention to, so it works out.
As for my alts, they're all actually using the vanilla UI with a couple of addons that make no cosmetic changes only because I need to run them on all my toons in order to have their features available. (Auctioneer, Craftlist, CharactersViewer.)