Attack power is purely damage per hit, which directly effects both your instant attacks and your overall DPS. I'm sorry, but I don't know the numbers behind it, I just know higher AP = harder hits every time. 1 agi or 1 str gives you 1 attack power. With STR, that's all you get. 1 STR = 1 AP, nothing more. AGI is worth a lot more. 30 AGI = 1% chance to crit, and I believe 1% chance to dodge, 1 AGI = 1 AP and 2 armor.
They say the truth will set you free, but they don't say how deep the cut will be.
Attack power for instant attacks works on a different formula, which I believe is WeaponDamage+(AP*[weaponspeed]/14). Weaponspeed is a constant, depending on which type of weapon you use. Daggers get 1.8, swords get 2.6, maces get something else I don't know.
Edit: After additional thought, that formula for instant attacks doesn't look right at all... the main thing is, more attack power = bigger hits. Weapon speed is no longer a major factor for SS, BS, or Ambush. Hemo, however, is unaffected by the normalization, so slow sword Hemo Strikes can be devastating.
Last Edit: Mar 10, 2006 4:07:42 GMT -5 by Prune/Jak
Post by The Zrogfather on Sept 19, 2006 17:09:59 GMT -5
Oh is that why? I always thought it was because rogues are mostly played by underhanded little shits, farmers, and those bobbing birds (with the real player afk), so they don't get any love because they don't deserve any...
So you're just playing the wrong class, McG... and Purlop too. And Jakani, and... that's it - I'm respeccing to Fury just to piss you all off.