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Post by The Zrogfather on Aug 11, 2005 12:55:40 GMT -5
Someone wrote in the Thottbot comments:
The way Fire Resist Works, you need at least 150 of it to work, so if you aren't able to get 150+, don't drop stats for it. Next level of fire resist that "helps" is 250+, same deal.. If you can get to 250+, do it, else don't go higher than 150 and keep stats.
Anyone have any other experience with resist stuff?
Zrog
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Post by The Zrogfather on Aug 11, 2005 12:59:00 GMT -5
Another post of interest:
ok ppl here is how dark iron armor works.
if u actualy are a guild that has a future in WoW, and are atempting ragnaros your tanks (yes all of your tanks) need to have 350+ fire resist. most of the tanks can get away with 300ish but the MT MUST have 350. i am the MT in my guild, we have killed ragnaros twise since 1.6 and i am an armorsmith exalted with thorium brotherhood. when it is ragnaros tanking time, every single DI item (cept the shoulders) comes on. the physical damage u take in ragnaros is didly squat. infact im prety sure 100% of it is fire damage, so if u chug a fire prot pot and have 356 fire resist your healers will be able to heal aussie style with a smoke in one hand and a VB in the other. for a fight like rag and ghedon. fire resist > defence defence increases ur chance to dodge/block/parry and decreases the damage taken by critical hits. and allso increases the chance pf ur oponent missing his physical atacks. now sure this might mean that parry more often, but if u have 350 fire resist on, ur lookin at not needing a heal atall while fighting one of those fireguards. dark iron armor is made SPECIFICALY for boss's like ragnaros and gheddon. I would use them for onyxia if i had 2 of each item so i could use a core leather armor kit on them and stam/strength on the other, but my guild isnt going to throw cores away for something we are doing fine.
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Post by malexandra on Oct 2, 2005 13:09:23 GMT -5
Yea, resists tend to work like breakpoints. They don't do much until you hit the breakpoint, then you notice the difference. The first BP is 80~. You'll start to notice you take less damage from that element and opponents using that element will get midly annoyed at the increased resist and partial resist messages. Nothing too annoying though. You can get 80 resist fairly easily, although you might lose a few points in something for it. Warlocks can get 80 Resist shadow and 60~ resist everything else by going down Demonology and taking Master Demonologist. The next BP is 150~. It's fairly significant, and having 150 resistance to a caster's primary school will annoy them - A LOT. This is the BP I'd get if I were PvP'ing. The higher BP require more of a stat sacrifice, and wouldn't be worth it just to be able to resist a single school. Getting 150 resistance requires a bit of sacrifice and time investment. Look on thottbot or Allakhazam for ideal equipment. Next BP is 225-250 (Somewhere there). Having this much resistance will annoy the hell out of any caster that uses the school, as partial & full resists happen much more. It would be inefficient for a fire mage to cast fire spells against a target with this much fire resistance - he'd be better off with frostbolt at this point, even untalented. Getting 225-250 resistance is tough, and you're going to lose a significant amount of stats. You can't get 250 resist for some elements atm either, the gear just isn't there. 300-350 is the next BP. This the required resistance for MC and other non-physical damage end game bosses. If a fire mage were to fight a mob or player with this resistance to fire, casting any fire spell at all is a waste of mana. I think fire is the only resistance you can get to 300 right now in game. You will be losing alot of stats for this. It's also only really needed against Rag/Geddon and similar elemental bosses. I'm not sure why the guy says 350 is needed against rag, but I've never fought rag, let alone tanked him, so he probably knows more than me. As a side note, I belive that Growingrage & Sickboy have around 250 Fire resist. My mage's fireballs were doing 117 damage to them, at least when they landed Blizzard explains it here, but I'm afraid they don't do a very clear job. www.worldofwarcraft.com/info/basics/resistances.html
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